Dying
Homebrew action economy rules from Nimble Co
Dropping to 0 hp does not cause unconsciousness or death saves. Instead you gain 1 level of exhaustion and the Dying condition. The Dying condition consists of the following attributes.
- Your AP is limited to 1 per round
- Attacks & spells trigger a DC 12 Strength save, gaining a level of exhaustion on a failure.
- Taking damage while dying causes 2 additional level of exhaustion.
- Taking a critical hit while dying causes 3 levels of exhaustion.
- A PC doesn't finally die until they reach their 6th level of exhaustion.
Designer's Note: Going unconscious and being in "time out" is not fun. Instead now you can still play your turn and have choices to make. Do you block, run away, drink the last potion or attack and risk injuring yourself further? There is still a real risk of permanent death, but PCs can see it coming sooner and actually do something about it. They have a chance to contribute, or if all truly is hopeless, they can at least role play their dying words!